Large City: Tshkshtivav Ji̊ Qi̊v

Tshkshtivav Ji̊ Qi̊v

Tshkshtivav Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionGc-78l Wofǐ Woodlands
Founded1573
Community LeaderLord Trèqtêyë
Area100 km2 (40 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2234 m (7329 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population23955
Population Density239 people per km2 (598 people per mi2)
Town AuraAbjuration
Naming
Native nameTshkshtivav Ji̊ Qi̊v
PronunciationTshkshti /vav/
Direct Translation[drugstore] [bureaucracy]
Translation[Not Yet Translated]

Tshkshtivav Ji̊ Qi̊v (Tshkshti /vav/ [drugstore] [bureaucracy]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Tshkshtivav Ji̊ Qi̊v is derived from the Sylvin language, as Tshkshtivav Ji̊ Qi̊v was founded by Goůh́i, who was culturaly Tauran.

Climate

Tshkshtivav Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tshkshtivav Ji̊ Qi̊v receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Tshkshtivav Ji̊ Qi̊v covers an area of nearly 100 km2 (40 mi2), and an average elevation of 2234 m (7329 ft) above sea level.

Overview

Tshkshtivav Ji̊ Qi̊v was founded durring the late 17th century in early fall of the year 1573, by Goůh́i. The establishment of Tshkshtivav Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Goůh́i struck deals with nearby nations and communities to establish Tshkshtivav Ji̊ Qi̊v as a prison colony.

Tshkshtivav Ji̊ Qi̊v was built using the conventions of Tauran durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Tshkshtivav Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Tshkshtivav Ji̊ Qi̊v is buildings are grouped arround an odd layout of premissive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Tshkshtivav Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Astonishigly, the boondoggle-of-a-fortified wall are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Tshkshtivav Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Tshkshtivav Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tshkshtivav Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tshkshtivav Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tshkshtivav Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tshkshtivav Ji̊ Qi̊v's parks.

Tshkshtivav Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tshkshtivav Ji̊ Qi̊v.

Tshkshtivav Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tshkshtivav Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tshkshtivav Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tshkshtivav Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tshkshtivav Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshkshtivav Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshkshtivav Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tshkshtivav Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tshkshtivav Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Tshkshtivav Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tshkshtivav Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Tshkshtivav Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tshkshtivav Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tshkshtivav Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tshkshtivav Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tshkshtivav Ji̊ Qi̊v's natural decorations nor waterways.

Tshkshtivav Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tshkshtivav Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tshkshtivav Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tshkshtivav Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Tshkshtivav Ji̊ Qi̊v snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Dryad, Half-Fiend near Tshkshtivav Ji̊ Qi̊v are known to be a mutant strain of the creature.

Tshkshtivav Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Transmutation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 47
  • Farmers: 70
  • Farm Laborer: 126
  • Hunters: 79
  • Milk Maids: 63
  • Ranchers: 31
  • Ranch Hands: 62
  • Shepherds: 58
    • Farmland: 97257 m2
    • Cattle and Similar Creatures: 5988
    • Poultry: 71865
    • Swine: 4791
    • Sheep: 239
    • Goats: 47
    • Horses, Mounts, and Beasts of Burden: 2395

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 55
  • Bookbinders: 29
  • Buckle-makers: 32
  • Cabinetmakers: 55
  • Candlemakers: 85
  • Carpenters: 78
  • Clothmakers: 66
  • Coach and Harness Makers: 25
  • Coopers: 64
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 22
  • Cutlers: 19
  • Fabricworkers: 55
  • Farrier: 154
  • Furriers: 15
  • Glassworkers: 85
  • Gunsmiths: 51
  • Harness-Makers: 23
  • Hatters: 44
  • Hosiery Workers: 16
  • Jewelers: 27
  • Leatherwrights: 61
  • Locksmiths: 24
  • Matchstick makers: 37
  • Musical Instrument Makers: 33
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 33
  • Plasterers: 32
  • Pursemakers: 40
  • Roofers: 25
  • Ropemakers: 23
  • Rugmakers: 23
  • Saddlers: 41
  • Scabbardmakers: 52
  • Scalemakers: 25
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 23
  • Soap and Tallow Workers: 78
  • Tailors: 122
  • Tanners: 29
  • Upholsterers: 34
  • Watchmakers: 33
  • Weavers: 77
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 16
  • Arcana Sellers: 17
  • Beer-Sellers: 30
  • Booksellers: 38
  • Butchers: 58
  • Chandlers: 59
  • Chicken Butchers: 67
  • Entrepreneurs: 24
  • Fine Clothiers: 59
  • Fishmongers: 63
  • Florists: 14
  • Potion Sellers: 40
  • Resellers: 92
  • Spice Merchants: 32
  • Wine-sellers: 46
  • Wheelwright: 36
  • Woodsellers: 23

Service workers

  • Bakers: 119
  • Barbers: 111
  • Coachmen: 33
  • Cooks: 108
  • Doctors: 48
  • Gamekeepers: 38
  • Grooms: 21
  • Hairdressers: 85
  • Healers: 62
  • Housekeepers: 72
  • Housemaids: 119
  • House Stewards: 70
  • Inns: 23
  • Laundry maids: 46
  • Maidservants: 85
  • Nursery Maids: 46
  • Pastrycooks: 77
  • Restaurateur: 88
  • Tavern Keepers: 104

Specialized Laborer

  • Ashworkers: 33
  • Bleachers: 21
  • Chemical Workers: 14
  • Coal Heavers: 47
  • In-Town Couriers: 59
  • Long Haul Couriers: 57
  • Dockyard Workers: 48
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 60
  • Millers: 53
  • Miners: 50
  • Oilmen and Polishers: 38
  • Postmen: 57
  • Pure Finder: 30
  • Skinners: 64
  • Sugar Refiners: 14
  • Tosher: 37
  • Warehousemen: 82
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 82

Skilled Laborers

  • Accountants: 31
  • Alchemist: 34
  • Clerk: 46
  • Dentists: 24
  • Educators: 63
  • Engineers: 35
  • Gardeners: 23
  • Mages: 18
  • Plumbers: 25
  • Pharmacist: 27
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 21
  • Bankers: 32
  • Civil Clerks: 55
  • Civic Iudex: 25
  • Consultants: 15
  • Exorcist: 57
  • Fixers: 28
  • Kami Clerk: 47
  • Landlords: 50
  • Lawyers: 30
  • Legend Keepers: 40
  • Militia Officers: 159
  • Monks, Monastic: 72
  • Monks, Civic: 82
  • Historian, Oral: 52
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 57
  • Priests: 79
  • Rangers: 31
  • Rat Catchers: 33
  • Scholars: 38
  • Spiritualist: 45
  • Slayers: 13
  • Storytellers: 87
  • Military Officers: 72

Cottage Industries

  • Brewers: 64
  • Comfort Services: 99
  • Enchanters: 26
  • Herbalists: 28
  • Jaminators: 88
  • Needleworkers: 79
  • Potters: 38
  • Preserve Makers: 66
  • Quilters: 35
  • Seamsters: 133
  • Spinners: 72
  • Tinker: 28
  • Weaver: 57

Artists

  • Actors: 25
  • Architects: 9
  • Bards: 38
  • Costumers: 14
  • Dancers: 28
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 25
  • Inlayers: 22
  • Musicians: 64
  • Painters, Art: 12
  • Playwrights: 24
  • Sculptors, Art: 22
  • Wood Carvers: 74
  • Writers: 85

Produce Industries

  • Butter Churners: 82
  • Canners: 68
  • Cheesmakers: 82
  • Ice Merchants: 10
  • Millers: 49
  • Picklers: 40
  • Smokers: 31
  • Stockmakers: 25
  • Tobacconists: 37
  • Tallowmakers: 54

8889 of Tshkshtivav Ji̊ Qi̊v's population work within a Foundational Occupation.

14108 of Tshkshtivav Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 958 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tshkshtivav Ji̊ Qi̊v was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tshkshtivav Ji̊ Qi̊v lost 136 people, 376 livestock, and 68 buildings. The conflict ended after roughly 47, when members of Tshkshtivav Ji̊ Qi̊v's militia enacted an operation to deliver a message to a particular strategic location, then reinforce it. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with the defense of the strategic location against a siege, which ended in victory for Tshkshtivav Ji̊ Qi̊v's forces. The war is remembered in legend by Tshkshtivav Ji̊ Qi̊v's bards, historians, and legend keepers.

History